click and drag to rotate around the island
A single-player rogue-like game for my 3rd Semester Project
A Procedural generated Frost effect made with Geometry nodes
A 3D Model of a Skateboard I made
A Game I worked on
A Card Game developed for my 2nd Semester Group Project
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Cover Art
Dragon Feast is a single-player rogue-like game about a Dragon breaking into a castle to retrieve its eggs while def/-eating all his opponents along its way. Players can expect a fast-paced combat system, an artsy medieval setting and a goofy dragon.
Character Art
Dragon feast was my 3rd Semester Project where I worked in a group of four. In this Project I did most of the UV unwrapping but my main task was Programming, I made the Character Controller, Random Level Generation, Fight Mechanics, Enemy AI...
Gameplay Video
Idearboard
The shown Frost Effect is a Geometry Node based Effect, which covers Objects with a ice crystal like pattern. The goal was to create something realistic. The animation was done in a short timeframe thats why it lacks some details and refinement. All assets were created from Images I took on Walk.
node setup
close up
Scene
Top view
Truck close up
Screenshot
During my time at Motivationline I worked on this Game as a Programmer.
Play HereThis Game was developed for mobile, use the Inspector to emulate a mobile device.
Excerpt of the Print Document
At the end of my second Semester I worked in a group of four on a Physical Game Project.
For this project we developed All You Can Eat, a fast paced strategical Card Game.
Box Print
“All you can eat” is a card game themed around the foodchain, represented by cards of animals fighting each other. The ultimate Goal of the players is to get rid of all their cards, they utilise various abilities to make it easier for themselves to lose more cards and other abilities to make it harder for the other players to do so.
In this Project I worked on the digitalization of scetches and coloring them. Further more I helped designing core game Mechanics. At last I created the Print Document
Hello, Im a 21 year old Student Artist from Germany. Currently studying Gamedesign at Furtwangen University. I enjoy expressing my creativity in Visuals and Sound. I have several years of experience with working in Programs like Blender, After Effects, Davinci Resolve, Unity. I am passionate about doing Art and allways try to improve from my Work and learn new stuff.
2025 - 2026
As a Game Programmer at Motivationline I coded varius Game Mechanics in GoDot and Typescript
I discovered my passion for 3D with Blender through animations for videos I made. Being more of a technical person, I really enjoyed creating procedural stuff in Blender - Materials and Geometry. After creating an AR weather App for my Abitur exam in Unity I started getting more and more into Gamedev. My Goal is to succesfully complete my Gamedesign Studies. What comes after that is still not 100% certain
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